decode: proto 304 · 2983 stat syncs · 982 zone events · 1072 soldier mappings · 6.57s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PickuperS | 871▲ +92 | 117 | 45 | 3 | 60 | 5 | 5.09 | 0 | 6804 |
| hdx233 | 1194▲ +102 | 120 | 34 | 5 | 7 | 5 | 5.45 | 0 | 6257 |
| IJULOZO | 1508▼ -6 | 79 | 56 | 0 | 91 | 4 | 4.16 | 0 | 5088 |
| zed80953 | 765▼ -19 | 101 | 25 | 0 | 1 | 10 | 1.91 | 0 | 4054 |
| szeron403 (AI) | — | 32 | 16 | 0 | 28 | 10 | 0.60 | 0 | 2530 |
| DarkCirel73416 (AI) | — | 37 | 26 | 0 | 10 | 11 | 0.67 | 0 | 2452 |
| GoguGamer (AI) | — | 34 | 14 | 1 | 4 | 10 | 0.68 | 0 | 2004 |
| deapperstalf47 (AI) | — | 30 | 22 | 0 | 2 | 10 | 0.59 | 0 | 1632 |
| boom231088 (AI) | — | 18 | 12 | 0 | 12 | 10 | 0.35 | 0 | 1404 |
| ShiriN41942 (AI) | — | 19 | 11 | 0 | 0 | 9 | 0.38 | 0 | 960 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LYL_18#1 | 1237▲ +14 | 96 | 58 | 2 | 16 | 13 | 2.00 | 1 | 7254 |
| Battlecruz | 1404▼ -7 | 104 | 52 | 3 | 7 | 5 | 4.16 | 0 | 6815 |
| Starvat#1 | 894▼ -78 | 56 | 27 | 0 | 13 | 10 | 1.17 | 0 | 3690 |
| Gaming (AI) | — | 37 | 25 | 0 | 8 | 10 | 0.62 | 0 | 2804 |
| dongdanger9166 (AI) | — | 28 | 20 | 0 | 6 | 13 | 0.38 | 1 | 2624 |
| tarseshamcsgo (AI) | — | 24 | 11 | 0 | 14 | 11 | 0.37 | 1 | 2093 |
| totobabo311 (AI) | — | 17 | 13 | 0 | 2 | 12 | 0.26 | 2 | 2058 |
| Kanision (AI) | — | 22 | 12 | 0 | 12 | 14 | 0.29 | 1 | 1929 |
| patornermasa (AI) | — | 16 | 8 | 0 | 0 | 12 | 0.23 | 1 | 1440 |
| D1LO (AI) | — | 19 | 10 | 0 | 0 | 11 | 0.28 | 1 | 1275 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:41 | sector_1_b | USSR | 8 | totobabo311, tarseshamcsgo, D1LO, Kanision |
| 11:07 | sector_2_a | USSR | 0 | |
| 17:24 | sector_3_b | USSR | 6 | LYL_18#1, totobabo311, dongdanger9166, patornermasa |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.